AI Insights · Timothy · October 2021
Top 5 First Person Games on iOS in Saudi Arabia: Q3 2021
In Q3 2021, the leading first-person games on iOS in Saudi Arabia showcased diverse performance trends in downloads, revenue, and active users. Here’s a detailed look at their metrics.
In the third quarter of 2021, the top five first-person games on iOS in Saudi Arabia demonstrated varied performance in terms of weekly downloads, revenue, and active users. These insights, derived from Sensor Tower, provide a snapshot of the gaming landscape in the region.
Call of Duty®: Mobile from Activision Publishing, Inc. saw a fluctuating trend in weekly revenue, starting at approximately $107K in late June and experiencing a notable drop to around $30K by mid-September, before closing the quarter at about $58K. Weekly downloads for the game began at around 20K and gradually declined to approximately 13K by the end of September. Active users followed a similar pattern, starting at over 518K and decreasing to about 437K by the end of the quarter.
KamaGames's Blackjack 21: Blackjackist had a significant spike in weekly revenue, peaking at around $53K in early July, then stabilizing around the $20K mark towards the end of September. Weekly downloads remained relatively stable, averaging around 400 downloads per week. Active users also saw a steady trend, maintaining just over 1K throughout the quarter.
Minecraft by Mojang experienced consistent weekly revenue, peaking at approximately $17K in mid-July and ending the quarter at around $11K. Downloads fluctuated slightly, averaging around 400 per week. The game’s active users declined steadily from around 34K at the beginning of the quarter to approximately 23K by the end of September.
Sniper 3D: Gun Shooting Games from Wildlife Studios showed a peak in weekly revenue of about $8.9K at the end of September, with a low of around $5K in mid-September. Weekly downloads also varied, starting at around 11K, peaking at 13K in late July, and ending at approximately 7K. Active users followed a downward trend from around 41K at the start to about 33K by the end of the quarter.
Cooking Madness-Kitchen Frenzy by ZenLife Games Pte. Ltd. had relatively stable weekly revenue, peaking at around $4.7K in early September. Weekly downloads saw a significant increase in early August, reaching over 8K, before stabilizing around 6K towards the end of September. Active users showed growth, starting at around 16K and ending the quarter at approximately 18K.
For more detailed insights and trends, visit Sensor Tower.